03 December 2009

Module Ten

So we come to the end of the Web 2.0 Journey. Well, formally we do anyway. However really its just the beginning isn't it?

I've had some experience with the sites listed in this Module, mainly through my work on the iLe@rn Project and in consultation with my job as eLearning Coordinator. Of most benefit, I believe is the site @ http://web2storytelling.wikispaces.com/ which helps with the great concept of digital storytelling.

My experience with wiki-spaces has been positive, I like the fact that instead of being a web 'site' it is a web 'space' meaning that it is free for all to contribute to and shape. It really does mean that the quality of the 'space' and in turn, the quality of the learning, is decided fully by ALL who are involved, and not just the 'moderator' so to speak. I think that the success of this entire course is based around this very premise, although as we experienced with WETPAINT's un-informed protocol change, problems can arise.

I'm also pleased that Bloom's Digital Taxonomy has been attached to this final module. It is probably the best (or maybe only?) example of a framework that is changing WITH the learning it is supposed to shape. It is all well and good to extend our learning PAST the classroom walls, but we need theory to help guide us in this journey, which is exactly what Bloom's HOTS & LOTS does.

Well there it is, the end? Here's hoping not. Its been a blast, hopefully someone out there is getting something from all of this, because I know I certainly have, and it would be a shame if I was by myself! Although I highly doubt that this is the case!

Stay Classy, San Diego!

Module Nine

Scootle is quite an extensive resource/application that, without doubt, would be beneficial for ALL of the learners in my class. The location of a multitude of resources on one site is quite useful, as it lessens the amount of time SEARCHING for your needs, whilst increasing the time spent actually USING the resources.

I've always been fascinated by Second Life, and the people who use it. Although it may seem hypocritical; as I am an avid social network user, I always was interested as to why people; who quite easily could socialise face-to-face, choose to do so through the use of their avatars. I remember a 60 MINUTES story that interviewed a couple, who lived together, socialising through Second Life, whilst in different rooms of the same house! They even went to the extreme of expressing their 'love' for each other in the virtual world, unbelievable!

However, in engaging 21st Century learners, I can see the merits in using Second Life for educational purposes. Up until recently, Second Life was unmetered by Bigpond, enabling free access, which could also prove beneficial in terms of resource availability. Monitoring use with younger learners could prove hazardous though.

As for FACEBOOK, well, I'd like to keep that for myself. It seems as though, every week, I have a new student trying to add me as a friend. It is because of this that I created a NING! http://lasallejourney.ning.com Which enables us to create our own social network, for our own purpose. This enables us, as teachers, to deliver content and learning in a medium that students already use and enjoy!

PS

I haven't said anything about TWITTER. This was not an oversight. I just don't see the merit in it. To me, it acts in the same way as FACEBOOK status updates, which I again see as a little unnecessary at times!